Only ten more days, and Edge of Desperation is available. Thank you everyone who has pre-ordered!
An Overview of Powers
Wielders pluck the Nerve of the World, a type of webwork of strands that most Wielders see as ‘out there’. They reach out with their Wielding senses and strum the Nerve, initiating their Wielding power.
In Edge of Desperation there are three Wielding branches: mind, forces, and enhancement.
- enhancement Wielders, aka boosters, can enhance their own physical prowess. Making themselves stronger, faster, tougher. Their Tracer is a change to the air around them which others can feel. They have to eat constantly to fuel their power.
- mind Wielders, aka mentalists, can affect their targets mind. Often they need eye contact. They can read minds, or erase minds, or paralyze their target. Their Tracer is a sound. They must learn to drown out other distractions to use their power well.
- force Wielders, aka benders, can manipulate physics. They can, with invisible force, lift things, push things, pull things. They are often labeled lifters, pushers or benders, though bender has become the overall name for that branch of Wielding. Their Tracer is a smell. They have to build their endurance to Wield much, otherwise they can just pass out from one use.
- unknown Wielders. What else is out there? Continue reading the Wielder World series and you might meet more.